material
Armature
Puppet
Definition
The internal structure that holds poses between frames, from wire builds to ball-and-socket metal skeletons and printed/mechanical assemblies.
An armature is the internal, poseable skeleton of a stop-motion puppet. It holds a pose between frames and gives the animator repeatable, controllable movement; without one a figure would sag or drift under its own weight across the hundreds of incremental adjustments a shot requires.
Two families dominate. Wire armatures โ twisted aluminium or steel wire โ are inexpensive and quick to build, but the wire work-hardens and eventually fatigues, limiting a puppet's lifespan. Ball-and-socket armatures use machined joints whose tension can be tuned and re-tightened; they are durable and precise, the standard for feature production, but costlier and slower to fabricate.
Workflow
- Design the skeleton to the character's proportions and the range of motion the shots need.
- Choose the joint system: wire for short-lived or budget puppets, ball-and-socket for durability and repeatability.
- Build and test the armature bare, checking every joint holds a pose without creep.
- Add tie-down points in the feet for fixing the puppet to the set.
- Build the body, skin and costume around the finished, tested armature.