making of
Behind the sound of Aardman's Early Man: location Foley and a 1,000-person crowd shoot
A Sound Effect's making-of interview with supervising sound editor and designer Adrian Rhodes describes how Aardman's clay-animated Early Man (2018) built its character sound. Rather than a studio-built material library, Rhodes and Foley artist Antony Bayman recorded outdoors on real stone, dirt and grass and close-miked bare feet by hand, aiming to give the clay characters "the weight that suits their screen presence so they cease to feel like little models." To sound two eras apart within one story, the team recorded a genuine crowd of 1,000 people in a Bristol football stadium with a mix of Schoeps, DPA and hidden lavalier microphones, layering that real crowd bed under the mechanised Bronze Age army versus the minimalist Stone Age tribe.
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Early Man — Early Man (official trailer — Aardman) Plays on YouTube Open in Watch player Creator / source
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