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animation

Surface gauge

Puppet animation / Timing, spacing and arcs in stop-motion animation

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Definition

A surface gauge is a machinist's marking and measuring stand — a heavy base carrying an adjustable rod with a fine pointer — that stop-motion animators set beside a puppet as a fixed physical reference. Lined up with a point on the puppet after each exposure, it shows how far that point moves before the next frame in all three dimensions, including toward and away from the lens, which a camera view alone cannot show.

Overview

Every stop-motion animator eventually meets the same blind spot. Onion skinning and live view in capture software such as Dragonframe compare the current frame with earlier ones, but only as a flat picture: a hand that drifts a few millimetres toward the lens barely changes on the monitor, then reads on playback as a small, unexplained swelling or shimmer. The surface gauge answers that problem with a piece of workshop hardware rather than software. Its pointer sits in real space, so it records position in depth as well as up, down, left and right.

The method is simple. After a frame is shot, the animator brings the gauge's tip to a trackable point on the puppet — a fingertip, a nose, or a pin pushed into the puppet for the purpose — and moves it clear. The puppet is then posed for the next frame, and the gap between the tip and the point shows the size and direction of the move. Spacing is judged in physical increments: small at the start of a move, larger through the middle and small again at the end give the ease-in and ease-out described in the timing and spacing chapter. Practitioners also use a gauge as a stop mark, so that a limb reaches exactly the same place again, and to check that a part meant to stay still has not drifted, which matters most in slow, subtle acting and in walks where the body should not wander.

The gauge earns a page of its own because it shows that digital capture did not replace physical reference; the two now work together. Software is best at comparing images, while the gauge is best at measuring the puppet itself. A LAIKA intern's account describes gauges as tracking three-dimensional movement more accurately than Dragonframe can, and tutorial authors make the same point about any camera-based check. The gauge must be moved out of the shot, or kept out of frame, before each exposure, and its base must not knock the set, so it belongs to the same discipline of stable stages and locked cameras that the rest of the craft depends on.

Workflow

  1. Place the gauge on a stable part of the set or animation table, out of frame or where it can be moved clear, without touching the puppet or set dressing.
  2. Choose a reference point on the puppet — a fingertip, nose or a pin inserted for the shot — that you can find again every frame.
  3. After shooting a frame, set the pointer tip against the reference point.
  4. Move the gauge clear and pose the puppet, reading the new gap between tip and reference to judge the increment, including movement toward or away from the camera.
  5. Grade the increments for ease-in and ease-out, or reset the tip as a stop mark when a part must return to an exact position.
  6. Confirm the gauge is out of shot and the set is undisturbed, then capture and repeat.

Related

Techniquespuppet animation / clay animation

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